﻿package {
	import flash.display.MovieClip;
	
	
	public class Tile extends GameObject {
		
		public function Tile(aX:Number,aY:Number,aWidth:Number,aHeight:Number){
			super(aX,aY,aWidth,aHeight);
		}
		
		public function CollisionCheck(locX:int, locY:int):Boolean{
			return false;
		}
		
	}
}